单词 | Virtual reality |
例句 | 1. Jaron Lanier coined the term "virtual reality" and pioneered its early development. 2. Virtual Reality aims to give us artificial worlds to explore, outside normal space and time. 3. Two people can meet in virtual reality even if physically located in different continents. 4. It's like virtual reality I suppose. 5. Phantasm is a virtual reality adventure game. 6. Peeshaw with your Nintendo and your virtual reality! 7. Generals love virtual reality, war games of any kind. 8. Adrift in a sea of virtual reality? 9. He feels like a fool in his virtual reality goggles as he trudges through the driving rain to the parked aircraft. 10. There will even be a virtual reality tent where you can virtually jam with one of the performers on the tour. 11. Such virtual reality systems are already in existence today and foreshadow far more powerful developments likely within a few years. 12. Virtual reality will turn the weekly supermarket shop into a pleasure to be enjoyed from the comfort of the armchair. 13. Virtual reality can be that much more convincing when the user is freed from the headset. 14. Videos, virtual reality landscapes and three-dimensional graphics should all run faster and more smoothly under the new system. 15. The whole operation had been compressed into the virtual reality of Macintosh. 16. Some managers come away from virtual reality demonstrations with unhealthy visions of holograms dancing in their heads. 17. The hype of the virtual reality movement obscures the practical potential for re-thinking basic ways in which people interact with computers. 18. Virtual reality is perhaps the ultimate expression of our human involvement in multimedia information. 19. At the moment virtual reality has a rather lightweight reputation, and has not really made its mark outside the entertainment industry. 19. Wish you can benefit from our online sentence dictionary and make progress day by day! 20. The technology of virtual reality uses a computer to map a user's body and senses directly into a digital world. 21. Combined with virtual reality capabilities, the team can design its own ideal collaborative work space without the constraints of physical reality. 22. One day virtual reality will revolutionize the entertainment industry. 23. Virtual Reality is a new technology of computer field, which has been used in kinds of fields and acquired better effects. 24. What this means is that effective IT managers have to be as sensitive to real estate as they are to virtual reality. 25. MultiGen, meantime, has been made more powerful through a number of virtual reality options. 26. Even more seemingly intractable problems will be posed by attempts to store virtual reality. 27. But these Escondido students have elevated the missions to near virtual reality status. 28. It goes to show you the gap between reality and virtual reality in military thinking. 29. For some, the new Times Square is itself an exercise in virtual reality come to life. 30. The two will explore areas of mutual interest in interactive three-dimensional software technologies and virtual reality for Mac and Windows desktop boxes. 1. Jaron Lanier coined the term "virtual reality" and pioneered its early development. 31. The scent solution should be one complementation for traditional virtual reality technology. 32. This paper is based on the research and development project "Distributed and Intelligent Virtual Reality Training System". 33. No, this isn't an ad for another virtual reality computer game. 34. Using the technical of virtual reality in ankle rehabilitation not only realizes the links of gam. 35. Virtual reality is the multi-dimensional sensorial environment produced by the computer, Users can play a part in this virtual environment by particular tools. 36. The plant simulation is the technology using of computer graphics theories and methods to simulate the plant structure and growth process, it is a hot topic of virtual reality. 37. Augmented Reality (AR) is a new research field derived from virtual reality. It is a technology that enables computer-generated information to be superimposed on the real world. 38. Recently with the development of the technology in videophone, meeting-TV, computer-human interaction and virtual reality, image coding methods are continuously researched. 39. Its display model supports interactive 3-D, data fusion, multiple data views, direct manipulation, collaboration, and virtual reality. 40. It combines knowledge and technology of many scientific fields such as computer technology, computer graphics, sensor technology, biodynamics, clinical medicine and Virtual Reality. 41. Secondly, this paper elaborated the process of making use of the virtual reality technology to restitute ancient architecture, and meanwhile, summarized some steps which need to pay attention to. 42. Virtual reality technology provides an effective method to assembly module fixture. 43. Based on virtual prototyping and real time scene technology, by use of virtual reality computer theory, the research project of gun virtual reality technique is provided. 44. In recent years, Virtual Reality (VR) technology has been paid extensive attention in computer field. 45. Snow Crash. Neal Stephenson. The first cyberpunk novel to feature a Matrix with personality and the first hints of virtual reality. 46. This paper described the composition of manned maneuvering unit (MMU) virtual prototyping system in the virtual reality environment. 47. Image - based virtual reality technology is a hotspot of virtual reality research. 48. VRML is the tabletop type virtual reality technology of building the fictitious environment on Internet. 49. using virtual reality technology for interior designer and furniture industry. 50. The distributed data processing, the database, the virtual reality(/virtual reality.html), the information processing and the information fusion technologies were expatiated in the key technology part. 51. The Cyberspace is regarded as a goal of future virtual reality. 52. This device helps make virtual reality a more usable and accessible technology. 53. Stereo display is one of the key technologies of Virtual Reality( VR ), and also the lowest requirement of VR system. 54. Virtual reality technique is a powerful tools to solve the time delay problem exits in telepresence telerobot system at present. 55. Finally, it discusses the development trend of Play Therapy and focuses on Virtual Reality Exposure Therapy. 56. This dissertation investigates algorithms in virtual reality including hidden surface removal, level of detail, particle system, etc. 57. Pattie Maes, an artificial life researcher at the MIT Media Lab, abhors goggle - and - gloves virtual reality. 58. Virtual reality has the potential to become a microscope of the mind. 59. The technology of the three-dimensional figure is the key technology of such a lot of important application as virtual reality and real-time emulation and mutual three-dimension design, etc. 60. The effect of real - time water surface can consumedly enhance the immersion characteristic of virtual reality system. 61. In the applied field of virtual reality and interactive graphics computer becomes more and more important. 62. Models at multiple level of detail are widely used in real time rendering of complex 3D scene, flight simulator, 3D animation, interactive visualization, and virtual reality. 63. Virtual reality exposure therapy(VRET)is a new treatment for fear of flying. 64. Virtual Reality Technology and Technique of Simulation These technologies are anticipated by us, which is the reason for you to attend this summit. 65. An example of 12 facility layout optimization is given and the algorithm is rapidly converged at about 170th generation. The result is presented using virtual reality technology. 66. The modeling and real-time rendering technology of irregular fuzzy object is problem and focus in virtual reality technical research field. 67. The architecture of a virtual reality based assembly process planning and training system is described. 68. In virtual reality technology, factors that affect the sense of reality most are the precision and speed of floating point calculation. 69. The new idea of cyberspace and virtual reality are changing our existent. 70. VRML ( Virtual Reality Modeling Language ) is representative in the WEB 3 D technology. 71. Firstly, it is pointed out that their theory technology and application backgrounds lie on the combination of virtual reality and visualization with general test problem. 72. Zhao Qinping, born in 1948. Professor and Ph D supervisor of Beihang University. His main research interests include virtual reality, visualization and artificial intelligence. 73. A disassembly and assembly experiment system of the marine purifier is built by Virtual Reality(VR) technology, which can show principle of work as well as disassemble and assemble of the purifier. 74. All is theory, virtual reality, consciousness, and for the most part unprovable - subject to the interpretation of the researcher or experiencer. 75. After this, this thesis states and comments on Gordon Grahams ontological analyses on virtual reality. 76. VILNIUS Aug 5 (Reuters Life!) - The office of Lithuania's newly elected President Dalia Grybauskaite office has a problem with someone else's virtual reality. 77. Also involved was Past Perfect Productions, which reconstructs archaeological and historical sites through virtual reality. 78. Soon the wearer of a virtual reality headset will be able to be "present" at sporting or theatrical events staged thousands of miles away. 79. The first attempt at virtual reality used head-mounted displays (HMDs). 79. is a sentence dictionary, on which you can find excellent sentences for a large number of words. 80. On the other hand, virtual reality have good effect in character's virtual restitute, which satisfied the need of museum to exhibit Bamboo Slips to people in effective and low-cost way. 81. Virtual Reality(VR) is a new human-computer interactive system. It is a developmental direction of modern mechanical design. 82. VCV integrates the techniques of virtual prototype , joint simulation virtual reality and database. 83. The first cyberpunk novel to feature a Matrix with personality and the first hints of virtual reality. 84. The virtual reality simulation system of seabed deep - seaVehicle ( HOV ) is presented. 85. Proposes a method to enable force rendering in virtual reality dental surgery simulation system. 86. By means of technological development of virtual reality and in combination with computer stereo display technology, we developed a dual eye stereographic display system for use in electro endoscope. 87. The key of virtual reality technology is to establish the related virtual environmental model by obtaining three-dimensional data of realistic environment. 88. Liang Xiaohui, born in 1970. Ph D and associate professor of Beihang University. His main research interests include virtual reality, visualization. 89. This paper mainly reviews three most important elements in a telepresence system: a force-reflecting manual controller, a virtual reality unit and an advanced operator interface. 90. Many applications in virtual reality and telerobot call for the implementation of displaying the human softness haptics on the object being touched. 91. Based on the traditionary Play Therapy and clinical experience of Virtual Reality Exposure Therapy, this study explores the carrier innovation of Play Therapy. 92. There is no need to put on a helmet-mounted display in order to enter virtual reality. 93. In order to reveal of events and interaction in the virtual reality scene, a recording method of effective and standardized need to be established. 94. Professor Fishman says that virtual reality has the potential to accelerate scientific advancement. 95. Computer based 3D face model has been widely used in many fields, such as virtual reality, computer aided instruction, teleconference, HCI, computer game, movie making, etc. 95. is a online sentence dictionary, on which you can find nice sentences for a large number of words. 96. Ergonomics based human modeling and motion simulation are becoming a hot topic in virtual reality ( VR ). 97. This type of work principally involves two Internet technologies : - Image - based Virtual Reality technology and Hypermedia technology. 98. This paper presents a robot off - line programming system based on virtual reality. 99. Post-beat or "the end of the dream": from free love to AIDS and from LSD to virtual reality. Psychedelia, hippiedom, heavy metal, punk, grunge, cyber punk, etc. 100. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. 101. D real scene of cam shaft grinding process system is a basic function unit of the cam shaft virtual reality grinding system in our research. |
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